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Twinkle Star Sprites

Twinkle Star Sprites is a competitive scrolling shooter arcade game first released in 1996, originally created by ADK. It is characterized as the first of its type: a combination of a shoot'em up style with the versus puzzle game genre (PuyoPuyo). This is the oldest entry in our Phantasmagoria tournament event, as it is the one that essentially kickstarted the genre, and its basic gameplay elements.

Gameplay Basics

Player field

The game opposes two players on a split screen setup. The controls are remarkably simple: one button to fire a basic shot, which you can hold to charge up your power gauge, and another one to bomb, granting the player a few moments of invincibility and clearing the screen.

Hearts

You start the game with five hearts. They are your lifeline: if you reach none, you lose the current round.
Whenever you are hit, your opponent also gets back some life (half a heart if you hit an enemy, one heart for anything else).

Enemies

As will become the staple of other games in this genre, the player is expected to destroy enemies that arrive from the top and corners of the screen in chains that allow them to send fireball projectiles on the opponent's screen. What essentially causes an enemy being destroyed to chain with others is the fact that they explode on kill in a rather large radius, which also damages other nearby enemies (but not the player).

Enemies come in different sizes and colors. The size of the enemy only impacts the size of their on death explosion, which might make it more interesting for someone to concentrate on (as they are both easier to hit and the bigger explosion means more potential for combo chains). The color of enemies, on the other hand, indicates the number of times you have to shoot an enemy before it dies. Here is the list of them, and the associated number of hits necessary for a kill:

  • 5 hits
  • 4 hits
  • 3 hits
  • 2 hits
  • 1 hit

Colliding into normal enemies makes you lose one heart, you will also get stunned for a noticeable time. You can be hit again during this stun, however, after recovering from being hit a 2nd time, you get some invincibility frames (as lonk as your character sprite blinks). The game encourages you to recover faster from a stun by mashing buttons and wiggling the directional controls. After recovering from such a stun, your character will be considerably slowed down, and their shot will be weaker, for around 5 seconds, before returning to normal. You cannot die from running into normal enemies, only go down to half a heart.

Fireballs

The first time a player destroys enemies in a chain is done sends over Normal Fireballs (vertical) over to the opponent's screen, aimed at them but rather slow. They can be cancelled as well by the enemy's own shot, and in turn, returned back to the first player, however, they have more health than basic enemies, so it may be a bit difficult to take them head on. Because of that, destroying normal enemies next to fireballs is preferable. Doing so reflects them back in the form of Reversal Fireballs (which are also aimed but come at a diagonal angle and with greater speed). Finally, if one player manages to chain at least 3 Reversal Fireballs, a Boss Attack (or EX Attack if a Boss is already present) is sent over to the enemy screen.

This means there is also a strategy element involved: so that to avoid being punished: you may want to minimize Reversal Fireballs sent over to the enemy screen (despite them being able to surprise someone as they are rather fast), especially in times of high enemy density on your screen, as that may expose you to EX attacks and/or Boss attacks coming from your opponent. The way you do that is simple: it only involves you skipping an enemy formation as you wait for the density of elements on the screen to come back down to something more tolerable (namely lower fireball density on your end).

Gauge

The player gauge in this game has 3 levels, which fill up as you chain enemy combos. You can charge it by holding down the shot button, then releasing it to trigger an attack.
Here is a list of the attacks charging the gauge up to each level allows:

  • Level 1: Special shot
  • Level 2: EX attacks (and special shot)
  • Level 3: Boss attack (and special shot)

The special shot is useful to clear up massively enemies and fireballs on the screen, however, it should be used sparingly, because killing with it typically doesn't set off a combo chain.
The EX attacks can be sent automatically when you chain Reversal Fireballs, however, the lvl2 sends several of them on the opponent's screen (typically 2-4 depending on your character).
The boss attack can also be sent automatically when you chain Reversal Fireballs, typically if you attain a Max Combo.

Formations

Twinke Star Sprites has 36 formations that appear throughout the game. When a match begins, your first eight formations will be selected between groups 0-3 (formations 0-15). After the eighth formation, the game will only use groups 2-7, placed in a random sequence (for instance 2, 5, 3, 6, 7, 4) and then randomly select one formation from each group until all formations have been used. If the match is still ongoing after that, the game will keep reusing the selected sequence but continue to select a random formation from each group.

Recognizing and understanding the way formations work and how to clear them for max combo is a pretty good way to aggressively swarm the opponent with attacks and is thus one of the main key to victory in this game. Here is a pretty good guide on how to optimize each of them (in Japanese).

Bubbles

In the formation spritesheet above, you may see some formations in which enemies have been circled. This indicates these enemies spawn with protective bubbles: they will take one additional shot (to destroy said bubble). However, popping the bubble in itself takes time (around half a second) during which the enemy cannot be damaged. Formations 32-35, which aren't part of basic groups described above, follow an event countdown. In these formations, all enemies spawn with a bubble, but an additional star coin item also spawns which allows the player to pop them all as you collect it.

Coins

There are 3 types of coins, which flip between a special item symbol and a dollar sign. The effect you get when collecting one differs depending on its icon:

  • Grants points (avoid if possible)
  • Grants an additional bomb
  • Grants an additional gauge level
  • Removes bubbles on all the screen

Note that the color of the coin symbol as you collect it doesn't matter.

Characters

This tier-list is, as all tier lists, potentially inaccurate. However, it is also in good part based on the opinions of the TSS competitive community.

S
A
B
C
D
E